I am a 17 year old programmer (C/C++ mostly). I enjoy learning about Graphics Programming, but also have a keen interest to learn Security, Networking, and Machine Learning.
I have one of those Game Gems books, my old girlfriend got it for me a while ago and I haven't really touched it in all honesty. Is it still relevant for modern OpenGL programming? Or does it use the fixed pipeline?
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I have one of those Game Gems books, my old girlfriend got it for me a while ago and I haven't really touched it in all honesty. Is it still relevant for modern OpenGL programming? Or does it use the fixed pipeline?