Striving to become a master Go/Cloud developer; Father ๐จโ๐งโ๐ฆ; ๐ค/((Full Stack Web|Unity3D) + Developer)/g; Science supporter ๐ฉโ๐ฌ; https://coder.today
Everything is unnecessarily harder on Windows, from bash to docker and nodejs.
I have an Ubuntu VM where I do the coding after losing entire weeks fighting the inevitable for complex projects.
As for Meteor I have a deployed app on a managed hosting I would recommend only for:
fast development (fast iterations, MVP, demos)
small / medium projects.
As a context, I worked with nodeJS and custom PHP frameworks, distributed apps etc.
I see Meteor as a development framework, I call it "nodeJS with steroids".
But all the good sides (that helps you to develop fast) will bite your ass when you want to scale (on any level). Like Unity3D you can make a full working website in a matter of hours.
If you plan to develop something larger for a long period of time go with nodeJS directly and install addons (in the end you will have the same functionalities), meteorJS is too proprietary, you depend too much on their team (ex they waited for 2y to update their node version).
Software Developer who works mostly on Web stuff. I like JS, but I also like other things. I also do photography, and look at sneakers online that I will never be able to buy.
At this point in time, I am hoping to use Meteor only on a few scenarios: prototype development, and hackathons. Problem is that when I need it, I hope it works out of the box.
It is also a nice way to set up a full stack if you are mainly experienced in front end, or don't have a lot of experience in web.
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Everything is unnecessarily harder on Windows, from bash to docker and nodejs.
I have an Ubuntu VM where I do the coding after losing entire weeks fighting the inevitable for complex projects.
As for Meteor I have a deployed app on a managed hosting I would recommend only for:
As a context, I worked with nodeJS and custom PHP frameworks, distributed apps etc.
I see Meteor as a development framework, I call it "nodeJS with steroids".
But all the good sides (that helps you to develop fast) will bite your ass when you want to scale (on any level). Like Unity3D you can make a full working website in a matter of hours.
If you plan to develop something larger for a long period of time go with nodeJS directly and install addons (in the end you will have the same functionalities), meteorJS is too proprietary, you depend too much on their team (ex they waited for 2y to update their node version).
At this point in time, I am hoping to use Meteor only on a few scenarios: prototype development, and hackathons. Problem is that when I need it, I hope it works out of the box.
It is also a nice way to set up a full stack if you are mainly experienced in front end, or don't have a lot of experience in web.