This is awesome! I recently have been learning the Phaser3 game engine, playing around with it and game development as a fun side project/hobby.
I like how you made a unified state hash in your game. You could literally turn that state into a JSON "save file"/store it on a cloud DB/local storage to give the game persistence.
This is awesome! I recently have been learning the Phaser3 game engine, playing around with it and game development as a fun side project/hobby.
I like how you made a unified state hash in your game. You could literally turn that state into a JSON "save file"/store it on a cloud DB/local storage to give the game persistence.
I think I might start pushing all my graveyard games onto open-source repos and make more articles.
I would love to see these, if only to learn from them