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Calin Baenen
Calin Baenen

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Is there a way to have raw-types in (modern) C++?

What are "raw" types?

Raw types(in Java) is a type who has type-arguments (generics/templates*), but whose type-arguments are not specified in a declaration.
Consider the following (Java) code:

class NeverRaw1 {
    NeverRaw1(int i) { this.value = i; }
    int value;
}

class PossiblyRaw<T> {
    PossiblyRaw(T v) { this.value = v; }
    T value;
}

class NeverRaw2 extends PossiblyRaw<int> {
    NeverRaw2(int i) { this.value = i; }
}

// ... Some code later...

// This isn't raw because a type argument is specified.
PossiblyRaw<int> notRaw = new PossiblyRaw<>(10);
// This IS raw because none are specified
PossiblyRaw uncooked = new PossiblyRaw<int>(10);

// Invalid. Mismatched types.
notRaw = new PossiblyRaw<float>(10.56);
// Valid. No type mismatch because none is specified.
uncooked = new PossiblyRaw<float>(10.56);
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Why would you want types?

So, the first thought that probably popped into your head is "Hey. Isn't that not type-safe?", and to that, I say "Yes. It can be unsafe at times. But then it can also be utilized.".

So? Where can I use this?
Well, here's where I'm stuck. - I'm implementing a Token type for Janky, and I want to have a parse(std::string|char*) function that returns an array of Token.
How is this a problem?
It's a problem because even if you want to return an array of something, you must define the template arguments.
My Token type is written as such:

template<typename T, T v> struct Token {
    T              value = v;
    TokenType      type = TokenType::_UNASSIGNED;
    unsigned short col = 0;
    unsigned short ln = 0;
};
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And I can't create any abstraction, since all pieces of this structure are important to have. -- And because members aren't preserved when you say a piece of data is of its parent type.

So...

What's the best solution here?

Thanks!
Cheers!

Top comments (18)

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totally_chase profile image
Phantz • Edited

You've essentially stumbled upon the problem of creating a function to return polymorphic containers, without giving up type safety. Raw types may seem like an easy , type-unsafe way out, but let's simplify the problem and see if a better solution exists.

Imagine a function that returns an empty list. Now, an empty list can be safely assigned to any std::list<T>, for all T. Because it's empty! Would you use raw types there? How about this instead-

#include <list>

template <typename T>
std::list<T> nil()
{
    std::list<T> l{};
    return l;
}
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It's type safe, and you didn't need "raw types"! This is one of the fundamental concepts in type theory - the forall quantification. In Haskell, it's equivalent to-

nil :: forall a. [a]
nil = []
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Which essentially reads- "The type of nil is list of a for all a".

I suggest doing something similar for your usecase. Make your parse function accept a type parameter.

Addendum: You're not gonna get the awesomesauce type inference stuff in C++ with this. In that example, you'll have to specify the type parameter to the nil call even if you already have a typed left hand side. But I'm assuming you're more interested in type safety than ease of use. If you're looking for both, hindley-milner is that way :)

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baenencalin profile image
Calin Baenen

Could you provide an example of how your example helps? I still think I need raw types, because the goal is to have multiples match up, so that Token<int, 2> can also be grouped with a Token<std::string, "hello">. - With raw types, I could just say Token, and I would only have to figure out what type is being used (which isn't too hard in C++).

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totally_chase profile image
Phantz

Ah, you want a heterogenous array, not a polymorphic one. If it's not at all possible to design your API in a way to need heterogenous arrays - your only option is to use std::variant. You can't have just Token though, since that immediately kills static typing.

You'll most likely need to throw in a whole bunch of holds_alternative checks before you can actually use the value though. Yeah, I know it's painful - but that's not an inherent drawback of type safe static typing, it's just C++.

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baenencalin profile image
Calin Baenen

but that's not an inherent drawback of type safe static typing, it's just C++.

C++ is my favorite language, but in this regard, it treats things very stupidly.
Sure, Token (kind of) kills static typing, but you must admit, for the purpose of having a flexible array (or any structure), allowing raw types would be nice as an option. -- Or, at least make it easier to reach the end goal for something like this.
(Maybe I'll just make my own heterogeneous array implementation, if that's considered "okay" by most people's logic.)

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totally_chase profile image
Phantz • Edited

Also, regarding an API redesign from my previous reply. This is what I generally see token types implemented as, for parsers/lexers-

data TokenValue = StringLiteral String | IntConst Int

data Token = Token
  { tokenValue :: TokenValue
  ; tokenType :: TokenType
  ; posColumn :: Int
  ; posLine :: Int
  }
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That's haskell, but it should be readable regardless. Notice how the raw token value is the std::variant, and the Token is a wrapper around it. The T that you pass to your Token template is not present here, because it doesn't need to be present. TokenValue is actually a tagged union. std::variant is a really roundabout and overly complex way of doing tagged unions - so it's equivalent.

I really don't think you'll ever need to track the T that you use for the value field. It should just be tracked by the tagged union (since it's a runtime concept).

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sfleroy profile image
Leroy

I don't think this is possible in cpp. All templates are compiled to typed classes. Maybe if you involve some C trickery where you use a void* or unioned a ton of types together but there are just a ton of its and buts with that. I'd try to come up with an alternative approach to the problem

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baenencalin profile image
Calin Baenen

Is there any way I can store a value with a type in the token, so that I can store additional info?
I did think of void*, and nullptr as default values. But that doesn't solve my problem of needed a raw type (unless I want all the data to be untraceable).

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baenencalin profile image
Calin Baenen

By untraceable, I mean if I have void* value, it'd be impossible to get the origin-type of the pointer back.
Plus, this is also bad, because that means all the information has to be a pointer, which could lead to many (dangling) bugs.

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pauljlucas profile image
Paul J. Lucas

Your Token should just contain a std::string inside it (that's a substring of the original string that was parsed). That's it. No templates involved at all. I don't see why that's a problem.

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baenencalin profile image
Calin Baenen

Because I want the data to be extremely-literal. - I want the Tokens to reflect their C++ values.

For example, I want a number/int token to be parsed, and reflected with C++'s built-in int type. E.g. Janky:13 = C++:Token<int>(13);

The reason I don't wanna use an std::string is because I have to parse the value later, when I could do it all at once, and not worry about it later. (This would be useful for easy-arithmetic between 2 tokens of the same type.)

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pauljlucas profile image
Paul J. Lucas

Have you looked at std::any?

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baenencalin profile image
Calin Baenen

No.
But it looks interesting.

Thanks for pointing me in s direction.

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pgradot profile image
Pierre Gradot • Edited

From what I understand, you want a type that can hold several possible types. This is a union in C/C++.

From C++17, you can use en.cppreference.com/w/cpp/utility/...

Define you own variant type that can hold any kind of tokens you want to handle. Them process variables of this variant type.

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baenencalin profile image
Calin Baenen

I thought of a solution. Just create an abstraction in the form of a new struct (TokenValue):

template<typename T=void*, T v=nullptr> struct TokenInfo {
    T value;
    TokenType type;
}

struct Token {
    TokenInfo info;
};
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baenencalin profile image
Calin Baenen

This doesn't work, obviously. I'm a dumbass

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mellen profile image
Matt Ellen

If you were doing this in Java, how would you know the type of the value?

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Calin Baenen

Well, unlike in Java, you can actually tell the type of a template argument at runtime! HAH-HAH!

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baenencalin profile image
Calin Baenen

Good point. - I'm running myself for a loop on how I can actually get what I want.