(Cover picture by Dominik Vanyi on Unsplash)
Here is a demo of what we are going to build.
In this tutorial I'm going to cover how to create a sn...
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Great work!
However, unless I am wrong, your updateSnake action is not pure (since it mutates the snake input and thus the state), which is not recommanded in hyperapp.
You can write a pure function like this.
const updateSnake = (snake, direction) => {
const head = {x: snake[0].x + SIZE * DIRECTIONS[direction].x,
y: snake[0].y + SIZE * DIRECTIONS[direction].y};
return [head].concat(snake).slice(0, -1);
}
Thanks for the observation 😄
You are right that the function
updateSnake
is not pure because it mutates the snake, however, if you look at the actionupdateSnake
, you'll see that it returns a shallow copy of the state, so hyperapp won't get confused (as far as I know, when you return the same state object the view is not updated, but there are no problems returning shallow copies).Maybe naming both the action and the function
updateSnake
was a poor choice, though.I would definitely choose your update method over the naïve approach if I hadn't put it as an exercise for the reader at the end of the second part :)
Man, thats great! I thinking about hyperapp with canvas...
Yeah, I've been thinking about it for a while as well. I wonder how a declarative API for canvas would look like.
Great work! Just you wait until Hyperapp 2.0 brings FX and subscription support into core. I think you'll like it.
Thanks! Yeah, I'm really looking forward to HAV2.