DEV Community

asaf g
asaf g

Posted on • Originally published at turtle-techies.com on

How to Package Your Multi-platform Electron App

Written by Andres Acevedo

In part one and two of these Electron app development series, we created a basic text loader, and then addressed some security issues.
But at the end of the day, we have not yet experienced the best feature of Electron apps:

Their ability to run on multiple platforms.

In this tutorial, we will use the codebase that we ended up with in the last part. you can get it here.

Note: I usually provide a link to a repository with the completed project at the end of the tutorial, but for this one I think is important that you have the package.json at hand to compare it with yours and find any possible differences in case you run into problems.

You can find the app configured to build on macOS, Windows, and Linux here:

https://github.com/mran3/Text-File-Loader-Build

macOS windows management

Before delving into packaging our app, let's do a small adjustment to our code to respect the conventions of the macOS platform, where usually applications remain open even if they don't have any active windows.
We can implement that behavior easily with electron by adding the following code to app.js.


app.on(
    "window-all-closed",
    () => process.platform !== "darwin" && app.quit() // "darwin" targets macOS only.
);


Enter fullscreen mode Exit fullscreen mode

Other possible values for process.platform are:

  • freebsd
  • linux
  • openbsd
  • win32 (applies to any Windows).

If you are on a mac, relaunch our app and check that when you close the window, the app remains on the dock.
Don’t worry about the electron icon, we will solve that next.

Icons

Also, if we are talking about distributing our app and provide a good user experience, we can not do it with the Electron logo as the icon. Create or find an icon of your liking for your app, I am going to use this one:

The icon used for this tutorial

macOS uses a .icns format, Windows requires .ico and Linux prefer .png, fortunately, you can create icon files from a .png using online tools like https://cloudconvert.com/png-to-icns .

Once you have them in both formats, create a new folder in the root of the project (I called it assets) and put both icon files there.

Packaging and distribution toolset

To distribute your app with Electron, you need to package it for each operating system you want to target.
The goal is to generate a .exe file for Windows, a .app for macOS, a .deb for Debian-based Linux distributions, and so on.

Electron Packager is the official Electron tool to help us convert our source code to a bundle specific for macOS, Linux, or Windows.

For Windows, Electron Packager will create a functional .exe along with a bunch of .dll and config files.
Although you can put this together on a .zip file and send it to your users, that does not provide a great user experience.
So we can go a step ahead and consider not only how to package our app but also how to distribute it.

That's when Electron Forge comes into play, allowing us to create nice step by step installation wizards for our application.
Internally Electron Forge uses Electron Packager, so it is not necessary to install them separately, let's run the following command to install them both:


npm install @electron-forge/cli -D

Enter fullscreen mode Exit fullscreen mode

Note

Be careful not to install electron-forge (without the @), as this will install electron-forge v5 which has problems creating apps for the latest versions of macOS.

Besides that, the official documentation relates to v6.

Then, let's import our app into the Electron Forge workflow by running on a terminal located at the root of our project:


npx @electron-forge/cli import

Enter fullscreen mode Exit fullscreen mode

Have in mind that if you want to start a new Electron app with Forge included, you don't have to import your project, instead, you can start a new project with the create-electron-app command (more info on the official Electron Forge documentation: https://www.electronforge.io/).

Although in theory, you could generate all your packages from one platform, that requires installing and configuring a lot of tools (i.e. wine and mono on mac to be able to build for Windows), so I recommend generating each executable in its own platform.

macOS

We are all set for making our executables.

I will start with macOS, but you can skip ahead if you are interested in the process for Windows or Ubuntu Linux.

Open your package.json and in the scripts section, add one new entry:


    "make-mac": "npx @electron-forge/cli make --platform darwin",

Enter fullscreen mode Exit fullscreen mode

Also, modify the name field so it does not contain spaces or uppercase letters.
I am sure you don't want to present your app to your users with that hyphens on it, to avoid that, create a new field below name named productName and put whatever name you like.

The beginning of your package.json file should look similar to this:


{
  "name": "electro-text-reader",
  "productName": "ElectroReader",
  "version": "1.2.0",
  "description": "Multi platform Text Loader",
  "main": "main.js",
  "scripts": {
     "test": "echo \"Error: no test specified\" && exit 1",
     "make-mac": "electron-forge make --platform darwin"
  },

Enter fullscreen mode Exit fullscreen mode

Now we need to add some configuration for Electron Forge, inside your package.json there should be a config field:


"config": {
    "forge": {
      "packagerConfig": {
        "icon": "./assets/icon"
      }
    }
  }

Enter fullscreen mode Exit fullscreen mode

As you can see, the icon extension is not specified, but Electron Packager (under the hood) will add the correct extension (.ico or .icons) depending on the platform.

Now run the script we created by running the following command on your terminal:


npm run make-mac

Enter fullscreen mode Exit fullscreen mode

At the end of the process, you should end up with a new folder named out.

Inside of it there should be two folders one with a long name containing the .app file generated by Electron Packager and the other named make contains a .zip file that you can distribute to your users.
Uncompress, run and enjoy:

Our installed macOS app

Doesn't it look nice?

Note

For each platform, you can have different makers that produce different types of distributable files, maker-zip is the default maker for macOS, but others allow for example exporting to DMG files

(you can read more about it here: https://www.electronforge.io/config/makers/dmg ).

Ubuntu (Debian) Linux {#linux}

To create a .deb package, we will need to make sure that our system has two utilities installed: fakeroot and dpkg, these are not npm packages, but actual applications of the operating system.

To install them, run the following commands on your terminal:


sudo apt install dpkg
sudo apt install fakeroot

Enter fullscreen mode Exit fullscreen mode

Add a new entry inside your scripts section with the following content:


"make-linux": "npx @electron-forge/cli make --platform linux --targets deb"

Enter fullscreen mode Exit fullscreen mode

You could just execute npx @electron-forge/cli make without the platform or targets arguments and electron forge will try to identify in what platform it is running and try to create the corresponding packages.

Getting the icon to work on linux required some additional steps.

Make sure the configuration of maker for debian (in your package.json) specifies what icon to use:



{
          "name": "@electron-forge/maker-deb",
          "config": {
            "icon": "./build/icon.png"
          }
}


Enter fullscreen mode Exit fullscreen mode

This will set the icon of the app, but for it to appear in the dock, we will need to jump off from our package.json for a moment and modify our main.js adding the icon to the call of new BrowserWindow.



const win = new BrowserWindow({
    width: 800,
    height: 600,
    icon: path.join(app.getAppPath(), 'build/icon.png'),
    webPreferences: {
      worldSafeExecuteJavaScript: true,
      contextIsolation: true,
      preload: path.join(app.getAppPath(), 'preload.js')
    }
  })

Enter fullscreen mode Exit fullscreen mode

Now on a terminal let's run:


npm run make-linux

Enter fullscreen mode Exit fullscreen mode

If everything went well you should have again an out folder with two sub-folders.

One with a bunch of files (the output of electron-packager), and make where you will find a nice .deb file ready to be double-clicked and install our beautiful app:

Our installed Linux app

The app installed on Ubuntu

One configuration that builds your app without problem in one platform, might need to install additional packages on another.
For example, macOS does not have a problem if the description field on package.json is not present, but it is required for Debian.

Windows {#windows}

As you might guess, we need to add a new entry to npm scripts.
Why not test the platform inferring capabilities of Electron Forge and call it without parameters:


"make": "npx @electron-forge/cli make"

Enter fullscreen mode Exit fullscreen mode

Squirrel is the default maker for Windows.
It is intended to be lightweight and provide a hassle-free experience to the user, not requiring admin permissions or long installation wizards.

As a side note, this makes Squirrel great for creating apps that can run on a pen drive.

Right now Squirrel will work, but it won't generate a nice Desktop icon, but for that, we just need to add a simple line to our main.js file:


if(require('electron-squirrel-startup')) return;

Enter fullscreen mode Exit fullscreen mode

Run npm make from the terminal, install your application, test it, and if everything goes right, edit your CV and add "Developer of multi-platform desktop applications". 😉

Our installed Windows app
Electron app installed on Windows

If you run into any problems, remember that you can find the completed project on:

https://github.com/mran3/Text-File-Loader-Build

Top comments (0)