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Arno Solo
Arno Solo

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Change Image brightness then download

Core function

const processedImagebase64 = new ImageFilter(originalImage)
        .changeBrightness(brightness)
        .changeContrast(contrast)
        .getResult();
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Step1: Create a new Image
let originalImage = new Image();

 async function updateOriginalImage(url: string) {
                try {
                    originalImage = await urlToImageElement(url);
                } catch (error) {
                    console.warn(error);
                }
            }

function urlToImageElement(dataUrl: string) {
    return new Promise<HTMLImageElement>((resolve, reject) => {
        const img = new Image();
        img.setAttribute('crossOrigin', 'anonymous');
        img.src = dataUrl;
        img.onload = () => resolve(img);
        img.onerror = reject;
    })
}
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Step2: Apply Filter
const processedImagebase64 = new ImageFilter(originalImage)
        .changeBrightness(brightness)
        .changeContrast(contrast)
        .getResult();

export class ImageFilter {
    imagedata: ImageData
    canvas: HTMLCanvasElement;
    ctx: CanvasRenderingContext2D | null;

    /**
     * Create a Image Filter instance
     * @param {HTMLImageElement} inputImage An Image Element was expected
     * @returns call getResult() to get the processed image in base64 format
     */
    constructor(inputImage: HTMLImageElement) {
        this.canvas = document.createElement('canvas');
        this.canvas.width = inputImage.width;
        this.canvas.height = inputImage.height;
        this.ctx = this.canvas.getContext('2d');
        if (this.ctx) {
            this.ctx.drawImage(inputImage, 0, 0, this.canvas.width, this.canvas.height);
            this.imagedata = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
        } else {
            throw Error("ImageFilter init failed: Can't get context of canvas");
        }
    }

    /**
     * Get processed image in base64 format
     * @returns {string} success: processed image in base64 format
     * @returns {undefined} failed: return undefined
     */
    getResult() {
        if (this.ctx) {
            this.ctx.putImageData(this.imagedata, 0, 0);
            return this.canvas.toDataURL();
        } else {
            return undefined;
        }
    }

    /**
     * Change Brightness
     * @param {number} amount 0:dark, 1:original, 2:brigher
     * @returns {ImageFilter} imageFilter object will be returned
     */
    changeBrightness(amount: number) {
        const data = this.imagedata.data;
        let adjustedAmount = amount;
        if (amount > 2) {
            adjustedAmount = 2;
        }
        if (amount < 0) {
            adjustedAmount = 0;
        }

        let r, g, b;
        for (let i = 0; i < data.length; i += 4) {
            r = data[i] * adjustedAmount;
            g = data[i + 1] * adjustedAmount;
            b = data[i + 2] * adjustedAmount;

            data[i] = r;
            data[i + 1] = g;
            data[i + 2] = b;
        }

        return this;
    }

    /**
     * Change Contrast
     * @param {number} amount 0:less, 1:original, 2:more
     * @returns {ImageFilter} imageFilter object will be returned
     */
    changeContrast(amount: number) {
        const data = this.imagedata.data;
        let adjustedAmount = amount;
        if (amount > 2) {
            adjustedAmount = 2;
        }
        if (amount < 0) {
            adjustedAmount = 0;
        }

        let r, g, b;
        for (let i = 0; i < data.length; i += 4) {
            r = 128 + (data[i] - 128) * adjustedAmount;
            g = 128 + (data[i + 1] - 128) * adjustedAmount;
            b = 128 + (data[i + 2] - 128) * adjustedAmount;

            data[i] = r;
            data[i + 1] = g;
            data[i + 2] = b;
        }

        return this;
    }
}
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Step3: Download processed Image
async function downloadImage(base64: string, fileName: string) {
                let tmpLink = document.createElement('a');
                tmpLink.download = fileName;
                tmpLink.href = base64;
                tmpLink.click();
            }
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Top comments (0)

What image format should you use in your next project? 🤔