A few years ago, I drew a decision tree to simplify the image format selection to use depending on the project. It had a nostalgic/humorous touch w...
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I think that it is not that well known that WEBP does animated images too.
Are they given a "webm" extension? I know I was surprised to find the extension last time I added to my collection of cat gifs. (It's a rare event.)
Not exactly, WebM and WebP are different formats: WebM is for movies/videos, and WebP is for pictures (which can be animated).
One very, very important question is missing is if it is a drawing or a line art (or if it contains text). If it is, then using image formats with lossy compression (that perform well on natural photographs, but not on line art) like JPEG should be avoided.
I would like to add, that the jpg format should not only be choosed by the parameter "transparency". I highly suggest everyone to read at least the wikipedia articles on both formats and how they work. If you encode an image taken with your camera using png then you will find it much larger than with jpeg, because the encoding of png aims for high recurrence pattern of pixels . Vice verca will your Graphics exported to jpeg contain lots of artifacts, compared to using png, because jpeg's DCT is a lossy compression, optimized for high pixel variability regions.
The "I know how to pronounce GIF" bit is delightful! XD I have this little spiel about how giraffes needed to exchange information so Compuserve came up with the Giraffics Interchange Format. (I'm evil, I know! XD )
One thing bothers me about the GIF format, or rather its implementations: Why can't I control the play status? This bothered me the first time I encountered it in the 90s, and I still don't understand.
Oh, two things actually. If, for whatever reason, you're implementing animated gif support, you'll run into the issue that very many GIFs set the time between frames parameter far too low, even to 0. Computers in 1989 weren't fast enough, so if you set the delay to 0, you got kind-of acceptable rendering. The solution is to pick a minimum value for the delay. Some common GIF authoring software expects this minimum delay, and continues to set the delay to 0. I think there's probably an unofficial standard value for the minimum delay now, but I'd rather implement some other standard. :)
Speaking of implementing, if you're creating your own operating system, BMP is a good choice for a first image format. I don't really expect this to make it into the chart, though. ;)
forbidden love or notThe Incredibly Flexible Data Storage file format addressed this file format dilemma via the slightly tongue-in-cheek JPEG-PNG-SVG file format:
github.com/cubiclesoft/ifds#use-ca...
To the best of my knowledge, there is no image file format that handles photos + line art well in the same format. Either the files are too large (lossless) or blurry messes (lossy). So just combine three of them into one super format and you're all good!
I usually use :
PNG, SVG or/and JPG
Same these are my 3 choices.
The image format of the future is JPEG XL (aka
.jxl
)jpegxl.info/
Chrome dropped support for JPEG XL and WebP2 last year (in favor of AVIF and WebP), and Firefox announced a couple of weeks ago that they are basically going down the same route... without support from the major browsers, JPEG XL is going to have a tough path moving forward (at least as a web format).
Blog's pretty cool, funny and lit!! 😂🔥
Wrong. JPG is for photos. Use PNG for graphics with and without transparency if you consider GIF deprecated.