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Ali Sina Yousofi
Ali Sina Yousofi

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Creational Design Patterns.

Introduction

Design patterns are a popular way to solve common software design problems. They provide reusable solutions that can help you write more maintainable and efficient code. Creational design patterns are a subset of design patterns that are used to create objects in a system. In this blog post, we will explore creational design patterns and their applications.

Creational design patterns are used to create objects in a system. They are used to abstract the process of object creation and provide a way to decouple the client code from the object creation process. This allows the client code to remain independent of the specific classes used for object creation, making it easier to maintain and modify the code over time.

There are five main types of creational design patterns:

1. Singleton Pattern
2. Factory Pattern
3. Abstract Factory Pattern
4. Builder Pattern
5. Prototype Pattern
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Let's take a closer look at each of these patterns and their uses.

Singleton Pattern

The Singleton pattern ensures that only one instance of a class is created and provides global access to that instance. This pattern is useful when you want to limit the number of instances of a class, such as when you have a resource that should only be accessed by one object.

Factory Pattern

The Factory pattern is used to create objects without specifying the exact class of object that will be created. The Factory pattern provides a way to encapsulate object creation in a separate class, making it easier to maintain and modify the code over time.

Abstract Factory Pattern

The Abstract Factory pattern provides an interface for creating related or dependent objects without specifying their concrete classes. The Abstract Factory pattern allows for the creation of families of objects that are designed to work together, such as creating objects that are specific to a particular operating system.

Builder Pattern

The Builder pattern separates the construction of a complex object from its representation, allowing the same construction process to create different representations. The Builder pattern provides a way to create complex objects step by step, making it easier to modify the construction process without affecting the final object.

Prototype Pattern

The Prototype pattern allows for the creation of new objects by copying or cloning existing objects. The Prototype pattern is useful when creating new objects is costly or when you want to create variations of an object without modifying the original object.

In conclusion, creational design patterns are a useful tool for creating objects in a system. They provide a way to abstract the process of object creation, making it easier to maintain and modify the code over time. By understanding the different types of creational design patterns, you can choose the appropriate pattern for your specific use case and improve the overall design of your system.

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