DEV Community

AK
AK

Posted on

Template Method

What is Template Method?

Template Method is a behavioral design pattern that defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure.

Template method design pattern is to define an algorithm as a skeleton of operations and leave the details to be implemented by the child classes. The overall structure and sequence of the algorithm are preserved by the parent class.
Template means Preset format like HTML templates which has a fixed preset format. Similarly in the template method pattern, we have a preset structure method called template method which consists of steps. These steps can be an abstract method that will be implemented by its subclasses.
This behavioral design pattern is one of the easiest to understand and implement. This design pattern is used popularly in framework development. This helps to avoid code duplication also.


UML Diagram

UML Diagram

  • AbstractClass contains the templateMethod() which should be made final so that it cannot be overridden. This template method makes use of other operations available in order to run the algorithm but is decoupled for the actual implementation of these methods. All operations used by this template method are made abstract, so their implementation is deferred to subclasses.
  • ConcreteClass implements all the operations required by the templateMethod that were defined as abstract in the parent class. There can be many different ConcreteClasses.

When to use template method

  • The template method is used in frameworks, where each implements the invariant parts of a domain’s architecture, leaving “placeholders” for customization options. The template method is used for the following reasons :
  • Let subclasses implement varying behavior (through method overriding)
  • Avoid duplication in the code, the general workflow structure is implemented once in the abstract class’s algorithm, and necessary variations are implemented in the subclasses.
  • Control at what points subclassing is allowed. As opposed to a simple polymorphic override, where the base method would be entirely rewritten allowing radical change to the workflow, only the specific details of the workflow are allowed to change.

Code Examples

main.rs

trait TemplateMethod {
    fn template_method(&self) {
        self.base_operation1();
        self.required_operations1();
        self.base_operation2();
        self.hook1();
        self.required_operations2();
        self.base_operation3();
        self.hook2();
    }

    fn base_operation1(&self) {
        println!("TemplateMethod says: I am doing the bulk of the work");
    }

    fn base_operation2(&self) {
        println!("TemplateMethod says: But I let subclasses override some operations");
    }

    fn base_operation3(&self) {
        println!("TemplateMethod says: But I am doing the bulk of the work anyway");
    }

    fn hook1(&self) {}
    fn hook2(&self) {}

    fn required_operations1(&self);
    fn required_operations2(&self);
}

struct ConcreteStruct1;

impl TemplateMethod for ConcreteStruct1 {
    fn required_operations1(&self) {
        println!("ConcreteStruct1 says: Implemented Operation1")
    }

    fn required_operations2(&self) {
        println!("ConcreteStruct1 says: Implemented Operation2")
    }
}

struct ConcreteStruct2;

impl TemplateMethod for ConcreteStruct2 {
    fn required_operations1(&self) {
        println!("ConcreteStruct2 says: Implemented Operation1")
    }

    fn required_operations2(&self) {
        println!("ConcreteStruct2 says: Implemented Operation2")
    }
}

fn client_code(concrete: impl TemplateMethod) {
    concrete.template_method()
}

fn main() {
    println!("Same client code can work with different concrete implementations:");
    client_code(ConcreteStruct1);
    println!();

    println!("Same client code can work with different concrete implementations:");
    client_code(ConcreteStruct2);
}
Enter fullscreen mode Exit fullscreen mode

Top comments (0)