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Andres Ramirez
Andres Ramirez

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C# Stacks

A stack follows the Last In, First Out (LIFO) or First In, Last Out (FILO) order, which means that the last element added to the stack is the first one to be removed.

To manage a stack, a pointer to the top is maintained, allowing access only to the top element.

Basic operations include push, pop, peek, isempty, top, and size.

Two types of stacks exist: dynamic (adjusting size dynamically) and static (fixed size).

Stacks can be implemented using arrays or linked lists.


Implementing Stack using Arrays

Implementing Stack using Arrays

Implementing Stack a Linked List

Implementing Stack a Linked List

Implement a stack using singly linked list

using System;

// Create Stack Using Linked list
public class StackUsingLinkedlist {

    // A linked list node
    private class Node {
        // integer data
        public int data;

        // reference variable Node type
        public Node link;
    }

    // create global top reference variable
    Node top;

    // Constructor
    public StackUsingLinkedlist() { this.top = null; }

    // Utility function to add
    // an element x in the stack
    // insert at the beginning
    public void push(int x)
    {
        // create new node temp and allocate memory
        Node temp = new Node();

        // check if stack (heap) is full.
        // Then inserting an element
        // would lead to stack overflow
        if (temp == null) {
            Console.Write("\nHeap Overflow");
            return;
        }

        // initialize data into temp data field
        temp.data = x;

        // put top reference into temp link
        temp.link = top;

        // update top reference
        top = temp;
    }

    // Utility function to check if
    // the stack is empty or not
    public bool isEmpty() { return top == null; }

    // Utility function to return
    // top element in a stack
    public int peek()
    {
        // check for empty stack
        if (!isEmpty()) {
            return top.data;
        }
        else {
            Console.WriteLine("Stack is empty");
            return -1;
        }
    }

    // Utility function to pop top element from the stack
    public void pop() // remove at the beginning
    {
        // check for stack underflow
        if (top == null) {
            Console.Write("\nStack Underflow");
            return;
        }

        // update the top pointer to
        // point to the next node
        top = (top).link;
    }

    public void display()
    {
        // check for stack underflow
        if (top == null) {
            Console.Write("\nStack Underflow");
            return;
        }
        else {
            Node temp = top;
            while (temp != null) {

                // print node data
                Console.Write(temp.data);

                // assign temp link to temp
                temp = temp.link;
                if(temp != null)
                    Console.Write(" -> ");
            }
        }
    }
}

// Driver code
public class GFG {
    public static void Main(String[] args)
    {
        // create Object of Implementing class
        StackUsingLinkedlist obj
            = new StackUsingLinkedlist();

        // insert Stack value
        obj.push(11);
        obj.push(22);
        obj.push(33);
        obj.push(44);

        // print Stack elements
        obj.display();

        // print Top element of Stack
        Console.Write("\nTop element is {0}\n", obj.peek());

        // Delete top element of Stack
        obj.pop();
        obj.pop();

        // print Stack elements
        obj.display();

        // print Top element of Stack
        Console.Write("\nTop element is {0}\n", obj.peek());
    }
}

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