Hi fellow developers!
I’m working on implementing Google Play In-App Updates in my Unity project, but I’ve hit a roadblock when trying to initiate an immediate update. Despite following the official Play Core documentation, I’m encountering an error related to argument conversion when starting the update process.
Problem:
I'm getting the following error in Unity:
CS1503: Argument 1: cannot convert from 'Google.Play.AppUpdate.AppUpdateType' to 'Google.Play.AppUpdate.AppUpdateOptions'
Objective:
I’m trying to implement an immediate in-app update using the Play Core SDK in Unity without handling any priority, just like in Google’s documentation.
Here’s What I’ve Done So Far:
Here’s my current code setup:
using System.Collections;
using UnityEngine;
using Google.Play.AppUpdate;
using Google.Play.Common;
public class InAppUpdateManager : MonoBehaviour
{
AppUpdateManager appUpdateManager = new AppUpdateManager();
private void Start()
{
StartCoroutine(CheckForUpdate());
}
IEnumerator CheckForUpdate()
{
PlayAsyncOperation<AppUpdateInfo, AppUpdateErrorCode> appUpdateInfoOperation = appUpdateManager.GetAppUpdateInfo();
yield return appUpdateInfoOperation;
if (appUpdateInfoOperation.IsSuccessful)
{
var appUpdateInfo = appUpdateInfoOperation.GetResult();
// Create update options for immediate update
var appUpdateOptions = AppUpdateOptions.ImmediateAppUpdateOptions();
// Attempt to start the update
var appUpdateRequest = appUpdateManager.StartUpdate(appUpdateInfo, appUpdateOptions);
yield return appUpdateRequest;
}
else
{
Debug.LogError("Error fetching update info: " + appUpdateInfoOperation.Error);
}
}
}
Error Details:
The specific error occurs when I try to start the update with:
var appUpdateRequest = appUpdateManager.StartUpdate(appUpdateInfo, appUpdateOptions);
It throws the error:
CS1503: Argument 1: cannot convert from 'Google.Play.AppUpdate.AppUpdateType' to 'Google.Play.AppUpdate.AppUpdateOptions'
My Setup:
- Unity Version: 2022.3.41f1
- Google Play Core SDK Version: (2.1.0)
- I’m focusing on immediate updates only.
What I’ve Tried:
- I’ve ensured that I’m using the correct namespaces:
Google.Play.AppUpdate
andGoogle.Play.Common
. - Verified my integration of the Play Core SDK in Unity.
- Tried different variations of passing options but haven’t found a working solution.
Questions:
- Is there something I’m missing in how AppUpdateOptions is being set up for immediate updates?
- Has anyone encountered this issue with the Play Core SDK in Unity? How did you resolve it?
- Is there a better way to handle the immediate update flow for Google Play In-App Updates in Unity?
Thanks in advance!
Any help or suggestions are appreciated. I’m eager to get this working!
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