we use conditions everywhere on our applications whether for state check or rendering some data into the view depending on some parameters. in this post will show some of how to render conditions in different way than using regular if(...) else {} blocks or even using ternary condition
for example (1)
type UserType = "admin" | "editor" | "user";
type User = { name: string; type: UserType };
const users: User[] = [
{ name: "john", type: "admin" },
{ name: "mike", type: "editor" },
{ name: "abdelrahman", type: "user" },
];
export default function Test() {
const actions = ["create", "read", "update", "delete"];
return (
<div>
{users.map((user) => (
<div key={user.name}>
{/* we need to render actions depending on user type */}
<p>{user.name}</p>
<div className="flex items-center">
user actions:
{user.type === "admin" && actions.map((a) => <Action a={a} key={a} />)}
{user.type === "editor" && actions.filter((a) => a !== "create").map((a) => <Action a={a} key={a} />)}
{user.type === "user" && actions.filter((a) => a === "read").map((a) => <Action a={a} key={a} />)}
</div>
</div>
))}
</div>
);
}
function Action(props: { a: string }) {
const { a } = props;
return <p className="px-2 py-1 border-[1px] mx-2 rounded-md">{a}</p>;
}
output for example (1)
in this example we had to make a check condition for each user type to render his actions, as you can see this consumes a lot of code , harder to debug , harder to add more in future lastly looks ugly but this is a better way to do so
example (2)
type UserType = "admin" | "editor" | "user";
type User = { name: string; type: UserType };
const users: User[] = [
{ name: "john", type: "admin" },
{ name: "mike", type: "editor" },
{ name: "abdelrahman", type: "user" },
];
const userActionsStates: Record<UserType, string[]> = {
admin: ["create", "read", "update", "delete"],
editor: ["create", "read", "update"],
user: ["read", "update"],
};
export default function Test() {
return (
<div>
{users.map((user) => (
<div key={user.name}>
{/* we need to render actions depending on user type */}
<p>{user.name}</p>
<div className="flex items-center">
user actions:
{userActionsStates[user.type].map((a) => (
<Action key={a} a={a} />
))}
</div>
</div>
))}
</div>
);
}
function Action(props: { a: string }) {
const { a } = props;
return <p className="px-2 py-1 border-[1px] mx-2 rounded-md">{a}</p>;
}
output for example (2)
- output is the same as example (1)
key changes
grouping each user type in object key and value should be what ever you want to render
in this case we pass each user type actions like the following
and here instead of rendering each condition like example (1) or making a ternary condition
we get user actions from grouped object userActionsStates
and just render whatever in the key's value and VoilΓ it's only one line of code
what about else
? what if we pass a user type that does not exists in the object ?
in this case we can add a default key in the object , this key will be used in false or undefined cases
like the following :
const userActionsStates : Record<UserType , string[] > = {
admin: ["create", "read", "update", "delete"],
editor: ["create", "read", "update"],
user: ["read", "update"],
default : ["read"]
}
if we updated users with new user that it's type is not defined like the last user object
then we will make a small change to the render method
<div className="flex items-center">
user actions:
{(userActionsStates[user.type] ?? userActionsStates["default"]).map((a) => (
<Action key={a} a={a} />
))}
</div>
using null coalescing
??
we ensure that it will render as expected on
all conditions. :)
please note
using this method you can render anything in the key's value string , number , array , Component , ...etc.
summary
- easy to read , debug and update π§βπ»
- looks cool π
- less code
Top comments (43)
Just one simple piece of advice: Instead of using 4 spaces for indentation in code snippets for blogs, I think it's better to use 2 spaces as it reduces the need for horizontal scrolling.
Great read. π
thanks for this advice π€
github.com/gvergnaud/ts-pattern
this is also a good alternative
will try it thanks π
As always, all gold is in comments :)
this is awesome
you are awesome
Amazing tip!
thanks <3
Thank you π
You're welcome π
There is nothing wrong with conditions, you just reshaped the data you are working with
exactly, there is nothing wrong with conditions anyways , it's just a better approach
Well executed!
thanks π€
You are doing great
thanks π
didn't expect that anyone would see this post
![cat meme](https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg0gv92kuznmlfm9n97ul.gif)
Nice one!!!
thanks :)
Brilliant <3
thanks π€
Well explained!
thanks π€
very understandable.
thanks π€π₯
thanks π
you are welcome ππ€
Nice code
thanks π€