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Discussion on: Learning to Create Video Games

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Darren Burns

Thanks Martin.

Yeah, it's unfortunate that you need to move over to one of the new pipelines to take advantage of Shader Graph, it's actually the reason I initially migrated my project over to LWRP (it wasn't using it to begin with). I used the built-in tool in Unity to migrate my materials over to be LWRP compatible, but I found that in a lot of cases it just didn't work, and I had to change them manually.

I actually tried Godot briefly before settling on Unity. My reasons for doing so were quite similar to what you say: with Unity it feels like there's a much larger community and more support and resources available.