A software engineer living in Edinburgh, Scotland. I'm passionate about programming, learning new things (and sharing what I learn), digital art, and good sci-fi/fantasy books! 💻📚🎨✨
Yeah, it's unfortunate that you need to move over to one of the new pipelines to take advantage of Shader Graph, it's actually the reason I initially migrated my project over to LWRP (it wasn't using it to begin with). I used the built-in tool in Unity to migrate my materials over to be LWRP compatible, but I found that in a lot of cases it just didn't work, and I had to change them manually.
I actually tried Godot briefly before settling on Unity. My reasons for doing so were quite similar to what you say: with Unity it feels like there's a much larger community and more support and resources available.
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
Thanks Martin.
Yeah, it's unfortunate that you need to move over to one of the new pipelines to take advantage of Shader Graph, it's actually the reason I initially migrated my project over to LWRP (it wasn't using it to begin with). I used the built-in tool in Unity to migrate my materials over to be LWRP compatible, but I found that in a lot of cases it just didn't work, and I had to change them manually.
I actually tried Godot briefly before settling on Unity. My reasons for doing so were quite similar to what you say: with Unity it feels like there's a much larger community and more support and resources available.