Gamified Abstraction Modeling Engine.
A general solution-oriented methodology for dealing with common problems
Gamification is an abstraction pattern by which the mind is able to form universal properties of distinct objects. This encourages people to engage with and enjoy all type of system contexts by incorporating game elements and mechanics. Succinctness is key.
A successful gamification strategy involves identifying game design principles and rewards that align with project objectives and user preferences, managing time effectively, and updating the strategy over time based on user feedback and behavior. This can also be used to reinforce positive behaviors and create new habits by breaking down complex tasks into smaller, more manageable steps and rewarding positive behaviors.
Creation, Update, Behavior:
- Creating a World
- Updating the Goals
- Behaving the Player
- 1 = Toy
- 1 + 2 = Sandbox
- 1 + 2 + 3 = Mission
The "create" aspect of gamification involves designing game-like elements that will engage and motivate users, such as points, goals, tasks, and rewards. It's important to establish a game diagram to define how these elements will be used.
The next step is to "observe" how users interact with the gamified system and update the game logic as needed.
This involves monitoring user behavior and collecting and managing data on things like how often users engage with the elements, which actions are most popular, and what types of behaviors are being encouraged.
To make the most of gamification, specific, measurable, achievable, relevant, and time-bound (SMART) goals need to be created to track progress, stay motivated, and achieve success.
Finally, the "behave" step involves using the insights gained from observing user behavior to refine and optimize the gamification elements.
The success of a gamification strategy ultimately depends on how users behave and feel when using the system, and making adjustments as necessary is key to maintaining its effectiveness.
Gamification is a powerful tool for engaging users and motivating positive behaviors. Regular updates and adjustments are necessary to ensure its effectiveness. Remember, play is the highest form of research.