HydrAIDE is a real-time data engine that unifies multiple critical layers into one.
It’s a purpose-built engine that replaces traditional architecture with clean, reactive, and developer-native logic.
I built HydrAIDE because no existing database could handle the kind of structure, scale, and control I needed for a B2B search engine indexing tens of millions of websites. What started as a side tool for crawling became a new way to store and interact with data, fast, event-driven, and type-safe. HydrAIDE was born out of real frustration and evolved into a developer-friendly engine that runs production systems today. It's open source now. This is my story... and maybe yours too.
Our stack
HydrAIDE is built in Go with a custom gRPC-based SDK and folder-hashed routing for ultra-fast data access. It runs on a single binary per node, no external dependencies. Our stack avoids traditional databases. We use our own typed, event-driven storage engine that persists to disk or memory, depending on need. Real-time indexing, metadata tracking, and stream-safe reads are built-in. Runs well in Docker, on bare metal, or inside orchestrated clusters. Minimal ops, full control.