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Idris2 and WebGL Series' Articles

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Idris2+WebGL, part #1: Hello triangle, first thoughts

Idris2+WebGL, part #1: Hello triangle, first thoughts

Reactions 8 Comments
4 min read
Idris2+WebGL, part #2: some animation

Idris2+WebGL, part #2: some animation

Reactions 2 Comments
3 min read
Idris2+WebGL, part#3: Preliminary performance test

Idris2+WebGL, part#3: Preliminary performance test

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2 min read
Idris2+WebGL, part#4: Troubles with linearity

Idris2+WebGL, part#4: Troubles with linearity

Reactions 1 Comments
7 min read
Idris2+WebGL, part #5: Linearity continued

Idris2+WebGL, part #5: Linearity continued

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4 min read
Idris2+WebGL, part #6: Bye IO monad, hello GL monad

Idris2+WebGL, part #6: Bye IO monad, hello GL monad

Reactions 1 Comments
6 min read
Idris2+WebGL, part #7: Short code quality update

Idris2+WebGL, part #7: Short code quality update

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2 min read
Idris2+WebGL, part #8: Baby's first dependent type

Idris2+WebGL, part #8: Baby's first dependent type

Reactions 6 Comments
4 min read
Idris2+WebGL, part #9: Ensuring uniforms belong to bound program

Idris2+WebGL, part #9: Ensuring uniforms belong to bound program

Reactions 3 Comments
7 min read
Idris2+WebGL, part #10: Implicit arguments & monad transformers

Idris2+WebGL, part #10: Implicit arguments & monad transformers

Reactions 6 Comments
3 min read
Idris2+WebGL, part #11: No linearity with monadic errors (for now)

Idris2+WebGL, part #11: No linearity with monadic errors (for now)

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3 min read
Idris2+WebGL, part #12: Linear algebra with linear types... not great

Idris2+WebGL, part #12: Linear algebra with linear types... not great

Reactions 6 Comments
4 min read
Idris2+WebGL, part #13: Slow and frustrating progress

Idris2+WebGL, part #13: Slow and frustrating progress

Reactions 6 Comments
5 min read