DEV Community

Discussion on: A bit about programming languages

Collapse
 
yucer profile image
yucer • Edited

Those are called Programming paradigms:

  1. declarative
  2. imperative

So your guess is that both paradigms can be implemented in programming language ?

I would say you are looking for is a language that is Turing complete language that provides undeterministic state. So the column in the middle here

But in fact, it seems to be that some of the modern PL are multi-paradigms trying to implement many of them in some degree.

Collapse
 
yucer profile image
yucer

By the way: The language that is more multi-paradigm seems to be Wolfram Language

Collapse
 
vladimir_vg profile image
Vladimir Gordeev 🇷🇺 • Edited
  1. declarative

It's not really about paradigm. You can write in Calculating Language in any paradigm: imperative, logic or functional. As long as resulting function can be used as pure by Managing Language.

The main point is to divide IO and pure calculations into two distinct worlds, different languages.

Mixing many paradigms into one language is completely different approach, it makes things complicated.

Collapse
 
yucer profile image
yucer

It's not really about paradigm. You can write in Calculating Language in any paradigm: imperative, logic or functional. As long as resulting function can be used as pure by Managing Language.

The main point is to divide IO and pure calculations into two distinct worlds, different languages.

I see... You mean purpose, a DSL language specially designed for each of those two purposes that you want to define.

I still prefer to have just one multi-paradigm language, with frameworks or libraries for each purpose.

Note that, while you are trying to define "languages" you are specifying responsibilities. That's what one do when dividing the complexity of the system (given by its requirements) into components.

Object Oriented Programming and other paradigms make profit of the fact that the complexity can be divided in simpler components until a level that a programmer or team can better understand and manage.

Nevertheless, the complexity of system can be divided but never avoid it. The complexity is moved to the relationship between the components.

That means, that you can have languages such specific like DSLs, but at the end you'll need a technology / language to bind them.

That's why I prefer having a super language with frameworks or libraries to many specific ones. Even more, when the paradigm is constantly evolving.

It is not only to have a language to implement the paradigms, we need it also for the glue that connects them.

Nevertheless, I guess that when frameworks are mature enough they might profit to have a DSL language representation. They would play the role of standarization with other companies.

Thread Thread
 
vladimir_vg profile image
Vladimir Gordeev 🇷🇺

That means, that you can have languages such specific like DSLs, but at the end you'll need a technology / language to bind them.

That's why I prefer having a super language with frameworks or libraries to many specific ones. Even more, when the paradigm is constantly evolving.

There must be a clear interface between those DSLs, yes.

If we create these DSLs inside super language, then there is a great
temptation of changing this inter-language interface. It also ties code to a single platform (a super language).

I would prefer to have clear interface that can be used on many platforms. Interface that is not changed easily, so people don't have to afraid that it's gonna break. Similar to C FFI that is used in many PL for library interfacing.

That's why I don't like this idea of super language.

Thread Thread
 
yucer profile image
yucer

Anyway, you might want to check Scala's DSL features.

Collapse
 
vladimir_vg profile image
Vladimir Gordeev 🇷🇺 • Edited

Clarification: I don't propose to make Calculating Language multi-paradigm. I propose to have several different Calculating Languages each in their paradigm, used for different problems.

Imagine that you create a video game. You have some AI rules written in prolog-like language (a Calculating Language) and the other part that does efficient imperative math calculations for your graphics (also a Calculating Language). And finally code that manages all IO: user input, video output (a Managing Language).

So you have three languages in a single program. Each compiled and optimized separately.

This of course requires clear specification of FFI between calculating and managing languages.