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Discussion on: Building a multiplayer game using WebSockets - Part 1

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yandeu profile image
Yannick

Have you already tried geckos.io? It allows client/server communication over UDP, which is perfect for real-time multiplayer games.
I'm the author of geckos.io

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sauravmh profile image
Saurav M H

I checkout out the project, it looks very promising.

But as mentioned in the geckos.io docs itself, socketio is suggested over geckos for turn based multiplayer games (which is my current project) :D

Would surely look into this if there is any update for turn-based games. Other than that it's a great project!

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yandeu profile image
Yannick

You're right. For turn-based multiplayer games, which work fine with the limitations of TCP, there is no need for geckos.io 👍🏻

Geckos.io is only needed for games that absolutely require fast communication, like a shooter game for example.