This is really helpful. I'm trying to write my own game engine and having good examples of 3D graphics when I get there... In a few years lol... is awesome
Glad you liked it!
Keep in mind that the ray tracing engine I implemented runs on the CPU, so it's way too slow for any practical application.
I just wrote it out of curiosity and to teach myself some rust while following "Ray tracing in a weekend" in C++
This is really helpful. I'm trying to write my own game engine and having good examples of 3D graphics when I get there... In a few years lol... is awesome
Glad you liked it!
Keep in mind that the ray tracing engine I implemented runs on the CPU, so it's way too slow for any practical application.
I just wrote it out of curiosity and to teach myself some rust while following "Ray tracing in a weekend" in C++
Ray tracing in general might be not what I'm looking for. I'm thinking even a basic "how to place 3D objects in webgl" would be useful for me :)