I did try these handtrack devices in the browser by writing a websocket server in C++ or whatever language they provide API, then forward skelectal coordinates as JSON string. That's a pretty terrible experience, the orbit is not linear and come in zig-zag shape, doing interpolation afterward resulted in huge delays.
I did try these handtrack devices in the browser by writing a websocket server in C++ or whatever language they provide API, then forward skelectal coordinates as JSON string. That's a pretty terrible experience, the orbit is not linear and come in zig-zag shape, doing interpolation afterward resulted in huge delays.
Any suggestion ? Thank in advance :)
Try Three.js