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Discussion on: What I've learned from my 2nd Game | Teddy's Crew

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Cedric Marcellin

Thank you!

It's definitely not easy to deal with that. Especially if it's an open project with no deadline.
I think asking yourself how much time you actually want to spend on the project might help a little bit.

Maybe doing something like #100DaysofGameDev or similar challenge would help in scoping down :0

Twice I've thought about making games using socket.io, twice I've just made a single player instead. I'd love to actually make that one day!

Hehehe yeah I work on different machines and I updated that thing so many times it got me a little bit fruity about it :'D