Yeah, it always depends on the relationship between the devs. Like you would ask someone you don't really know "Would you like to go for a beer?", but with your best buddy it might be enough to just say: "Beer?" :D
In cross-site-teams this could be in issue. The team members get rarely the chance to get to know each other properly and some people might be put off by certain ways of communicating.
For me short and blunt is fine, but still would like have some sort of respect within a comment and at least the option of figuring out the why.
"Nope" feels kind of like = I don't like it, I don't see the point, but I also don't want to waste my time to explain you the why I feel like that.
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Yeah, it always depends on the relationship between the devs. Like you would ask someone you don't really know "Would you like to go for a beer?", but with your best buddy it might be enough to just say: "Beer?" :D
In cross-site-teams this could be in issue. The team members get rarely the chance to get to know each other properly and some people might be put off by certain ways of communicating.
For me short and blunt is fine, but still would like have some sort of respect within a comment and at least the option of figuring out the why.
"Nope" feels kind of like = I don't like it, I don't see the point, but I also don't want to waste my time to explain you the why I feel like that.