In this article, we'll see how higher-order/functional programming can be done with Blueprint on Unreal Engine 4.
Actor as an Environment...
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Some things are best done in code. If you're running a blueprint "function" that requires spawning an otherwise useless Actor, you've probably found something that is far better done in code than in Blueprint.
Yeah, this is an experiment to see the limit of Blueprint. I’m also a programmer, so it’s much easier to code in C++ to me:)