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Discussion on: Lua strings are not strings

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Cody Tilkins

I can attest to this! In my minor Roblox days of using Lua, I created a library which remotely acquired BMP image data. This image data was stored in a string and I used a lot of processing and individual single-color GUI elements to span together a coherent image. Gone were the days of content moderation. Now comes unbearable framerate issues, namely in the ballpark of 5fps.