True. I thought about writing a function for collisions but decided against using the formal term. Collision detection is a big part of game development and I hope to address it in a different article. Great that you created the game using QBasic, which coincidentally also turns out to be the first programming language I learnt.
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True. I thought about writing a function for collisions but decided against using the formal term. Collision detection is a big part of game development and I hope to address it in a different article. Great that you created the game using QBasic, which coincidentally also turns out to be the first programming language I learnt.