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I checkout out the project, it looks very promising.
But as mentioned in the geckos.io docs itself, socketio is suggested over geckos for turn based multiplayer games (which is my current project) :D
Would surely look into this if there is any update for turn-based games. Other than that it's a great project!
You're right. For turn-based multiplayer games, which work fine with the limitations of TCP, there is no need for geckos.io 👍🏻
Geckos.io is only needed for games that absolutely require fast communication, like a shooter game for example.
I checkout out the project, it looks very promising.
But as mentioned in the geckos.io docs itself, socketio is suggested over geckos for turn based multiplayer games (which is my current project) :D
Would surely look into this if there is any update for turn-based games. Other than that it's a great project!
You're right. For turn-based multiplayer games, which work fine with the limitations of TCP, there is no need for geckos.io 👍🏻
Geckos.io is only needed for games that absolutely require fast communication, like a shooter game for example.