I spend a lot of time thinking about code, how it should be written and why. Have worked on big things and small things. For every book I read, I buy 5 more.
Don't sweat it, man. The fact that you didn't forget how you started programming gives me a strong feeling that someday, you'll be able to make your own games (no matter how big or small). It only takes one small step forward to nudge you in the right direction.
I'm still learning the ropes of game development myself. I don't plan on learning the intricacies of a game engine anytime soon, though. However, I do have a background with Blender, so I guess that's a good start. For now, I have to master C++ if I wish to properly get into the programming side of game development. My skills in Blender only apply to the design and assets side of game development. Still pretty far to go, but just like you, I'll get there soon enough.
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I was 17 and saw a friend making a game in C#, thought it looked dope, and wanted in. Fast forward 11 years and I still can't make games :)
Don't sweat it, man. The fact that you didn't forget how you started programming gives me a strong feeling that someday, you'll be able to make your own games (no matter how big or small). It only takes one small step forward to nudge you in the right direction.
I'm still learning the ropes of game development myself. I don't plan on learning the intricacies of a game engine anytime soon, though. However, I do have a background with Blender, so I guess that's a good start. For now, I have to master C++ if I wish to properly get into the programming side of game development. My skills in Blender only apply to the design and assets side of game development. Still pretty far to go, but just like you, I'll get there soon enough.