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Discussion on: I want to create a mobile playing card game...where to start?

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Ryan Latta

You do still need a mac to publish an iOS app, but recently AWS launched mac mini instances, so you might have a way forward. I haven't looked into it personally.

Probably the oldest cross-platform toolkit out there is Xamerin/Mono. I've never used it, but its been around forever.

If this is for fun, then pick whatever gets you excited and who cares. If you really want this to have good shot in the app store you will want to think a bit more about which platforms to target more specifically, design, and assets. Mobile is mostly a design problem.

Cross-platform in mobile has always been a "mostly" true thing. They can get apps to run on both platforms, but its hard to give a correct experience to both and maintain both. Nothing to worry about to begin with, but I don't want you to think you can assume a cross-platform framework solves everything.