That's actually similar to how options work in Rust.
You construct a struct.
If it's big, you often use a builder to not have to construct it all at once.
However, it all works out great in the end, and everyone is ecstatic :/
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That's actually similar to how options work in Rust.
You construct a struct.
If it's big, you often use a builder to not have to construct it all at once.
However, it all works out great in the end, and everyone is ecstatic :/