Alyss has been working in tech since 2012, with diverse experience in Sales Engineering, Developer Advocacy, and Product Marketing with companies such as GitHub, Box, Atlassian, and BigCommerce.
One of the common instances I've seen is a deployment model that doesn't support an active code version. You'd likely have to be working with software 15+ years old to encounter that model. During downtime, the new code commits are incorporated into production and brought back online.
If the upgrade requires a lot of human intervention, that could be another reason for required downtime.
Downtime for a co-located team is at night or over lunch depending on how quick or integrated the process is.
A great example (imo) is Blizzard (World of Warcraft) vs ArenaNet (Guild Wars). My assumption is that Guild Wars incorporated a rollover model before World of Warcraft did. This allowed them to use an existing game dialog to ask players to move to a new realm instance that was more populated or force them to move. Source
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One of the common instances I've seen is a deployment model that doesn't support an active code version. You'd likely have to be working with software 15+ years old to encounter that model. During downtime, the new code commits are incorporated into production and brought back online.
If the upgrade requires a lot of human intervention, that could be another reason for required downtime.
Downtime for a co-located team is at night or over lunch depending on how quick or integrated the process is.
A great example (imo) is Blizzard (World of Warcraft) vs ArenaNet (Guild Wars). My assumption is that Guild Wars incorporated a rollover model before World of Warcraft did. This allowed them to use an existing game dialog to ask players to move to a new realm instance that was more populated or force them to move. Source