The twenty-eighth weekly video devlog of Deterrence. This week the game gets new art, a steam page, and more features.
A real-time strategy set in the not-too-distant future where you must fight against sentient artificial intelligence that sees humanity as a threat.
Add a new map to test out the victory point game mode and winter assets. I don't have a name for it yet, but this map looks like a classic setup with 3 victory points spanning the middle and opponents starting on opposite corners. This map will probably be a keeper for skirmish and arcade games.
This may be the final iteration of the key art. It takes the colors of the concept and props from the game; and combines them into a scene rendered by the Unity Engine. The title has also been redone due to popular demand. With this new title, I tried to go for a legible and memorable appearance.
The following are bug fixes and additions to the game that will be in the next update v1.1:
- Added hold position command
- Added move confirmation/indicators
- Improved pathfinding
Checkout the new steam page for Deterrence and don't forget to add to your wishlist! I will be migrating the playtest to Steam and putting a hard cap on how many testers will have access. If you'd like to be a part of the playtest and get involved with the development, then join the discord for further instructions.
If you would like to follow the development of Deterrence, don't forget to subscribe or follow on social media!