The twenty-seventh weekly video devlog of Deterrence. This week the game gets triggers that will be used for level objectives, a tutorial UI, and victory point game mode.
A real-time strategy set in the not-too-distant future where you must defend against sentient artificial intelligence that wants to destroy humanity.
To quickly and easily make objectives for levels, I created an objective class that can be customized. The objectives can be hidden as well to act like triggers and can be used to progress a tutorial. To give the objectives a better user experience, the objectives can be clicked on to take your camera to the area related to the objective.
For new players, the tutorial box will help explain how to accomplish each objective. The tutorial messages can be reviewed if the player needs to see earlier messages. The tutorial can also be closed to give experienced players space to play.
In the victory point game mode, the player must have more victory points under their control to reduce the enemy's score. To win, the player must be the first to reduce the enemy's score to zero.
The following are bug fixes and additions to the game that will be in the next update v1.1:
- Fixed lasso select not selecting when cursor is over the HUD
- Fixed units being deselected when clicking on a UI button.
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