Honestly, I feel much more comfortable working with Phaser than Unity. I guess it's mainly because it feels closer to my usual work: Everything is handled by code, I can use VSCode, don't have to learn how to use a new IDE, etc.
Of course, Unity is more powerful, and it probably has a bunch of advantages over Phaser as an engine, but since I'm just starting to make games for fun, it's nice to do it in an environment that feels so familiar.
Honestly, I feel much more comfortable working with Phaser than Unity. I guess it's mainly because it feels closer to my usual work: Everything is handled by code, I can use VSCode, don't have to learn how to use a new IDE, etc.
Of course, Unity is more powerful, and it probably has a bunch of advantages over Phaser as an engine, but since I'm just starting to make games for fun, it's nice to do it in an environment that feels so familiar.
100%
This is what is drawing me to Phaser.
You have all these skills you can reuse from the web. It’s great when you can just get stuck in!
Looking forward to seeing a blog post on one of your creations 😎