DEV Community

Discussion on: 4 Things Developers Take for Granted That Used to Be Really Hard

Collapse
 
ntnunk profile image
Noel

I remember getting the original "Master of Orion." It came on, if I recall correctly, 10 1.44" floppies. Me and my buddies at the time where aghast and all we could think was "What in the world would require any game to need THAT MUCH DATA?!?!?" Times have changed for sure. These days I have a glorified text editor (Eclipse) sitting on my hard drive and sucking up 68GB...

Collapse
 
guneyozsan profile image
Guney Ozsan

I remembered playing Monkey Island 2 on Amiga (no hard drive and like 10 floppies). In one scene you needed to switch disks when a character spits, and you needed to switch back the disks when the flying spit lands on your face. It was so hard to keep it going without a HD.