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edA‑qa mort‑ora‑y
edA‑qa mort‑ora‑y

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Edaqa's Room: Removing Red Herrings from Carnival

I go through the results of a recent play-test, removing some distractions and unintended misdirections.

This type of play-testing and corrections is a part of providing a smooth gameplay experience. I don't want people getting stuck on the wrong things. And without the play-testers, there's no way I can identify all those wrong things.

Edaqa's Room: Dev.to Special

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All about the development of technology, graphics, and puzzles for my online escape and puzzle games. I'll show you how all the pieces work, how I design the games, and likely lots of poking fun at the Web.

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