The syntax is very similar to Python, but the language itself is specifically designed for Godot. It also has an optional type system, nice syntactic sugar to access and interact with game objects and if you use the built-in code editor, you also get context-aware autocompletion and documentation, real-time static analysis and debug tools. A really nice developer experience in my opinion.
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The syntax is very similar to Python, but the language itself is specifically designed for Godot. It also has an optional type system, nice syntactic sugar to access and interact with game objects and if you use the built-in code editor, you also get context-aware autocompletion and documentation, real-time static analysis and debug tools. A really nice developer experience in my opinion.