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Michael Tharrington

This sounds really cool.

I'm thinking it might work well to build out a single game over 30 days that would introduce many different mechanics of a specific engine like Unreal. Choosing to do it as a single game interests me because I think it would help illustrate the planning of a game, i.e. what to do first when creating a game and how to build off of that starting point.

But then I'm wondering, what single game could you build to illustrate a lot of different basic qualities and capabilities of the Unreal engine?