I could write a whole post about those challenges, to be honest, haha. You're correct -- I've used mostly SwiftUI to get a neat shared codebase. The most challenges came form dealing with multiple windows, and giving them different content. The way SwiftUI wants you to do multiple windows doesn't let you do some things very easily, like giving them IDs and doing commands based on which window is active. I had to resort back to AppKit for those NSWindows.
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I could write a whole post about those challenges, to be honest, haha. You're correct -- I've used mostly SwiftUI to get a neat shared codebase. The most challenges came form dealing with multiple windows, and giving them different content. The way SwiftUI wants you to do multiple windows doesn't let you do some things very easily, like giving them IDs and doing commands based on which window is active. I had to resort back to AppKit for those NSWindows.