Yep, better debugging would be super nice to have, maybe just a sandbox which allows you to see all the variables at any step, or allowing printing to the console, but I'm guessing this would only be possible by compiling glsl itself to a spower js version
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Yep, better debugging would be super nice to have, maybe just a sandbox which allows you to see all the variables at any step, or allowing printing to the console, but I'm guessing this would only be possible by compiling glsl itself to a spower js version