The Godot bindings, mainly generics and having to call CallDefered in some unexplained cases.
Though, at the time of writing this post I was using the 3.1 version of Godot, and things have improved dramatically since.
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The Godot bindings, mainly generics and having to call
CallDefered
in some unexplained cases.Though, at the time of writing this post I was using the 3.1 version of Godot, and things have improved dramatically since.