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Discussion on: What great software invention or idea never gained adoption?

 
leastbad profile image
leastbad

Let's first establish that my perspective and your perspective are both highly subjective. I haven't owned a television in well over a decade and I honestly have no idea why anyone with a computer needs or wants a console gaming device. Also: I am way too busy for that stuff. In other words: we belong to different demographics.

Next, as I attempted to explain in my last comment, the only people who were expecting a faster ramp up were people writing clickbait journalism and the people who read it assuming that if it's in a publication, it's relevant or true. Again: everyone actually involved in the VR community is thrilled at where things are at. You keep ignoring the part where it's difficult to buy an Oculus Quest, which has blown open the doors for accessibilty. There is no more "setup at home" because it's not plugged into anything. It is close to a miracle device.

It is almost certainly taking off in academic and military, but you forgot collaboration and industry. COVID has ramped up adoption of apps like Spatial so quickly that they are having trouble keeping up.

VR is nowhere near casual mainstream yet, but your mistake is the assumption that this is problematic or unexpected. Meanwhile, you shouldn't decide how you spend your time based on what the people close to you are doing or what you read in trade journals that have to post controversial things to spark discussion. If you only know two people with VR, maybe meet some more?

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mellen profile image
Matt Ellen

I don't think I've made any mistakes. You asked what my expectation was and I told you. You have expert insider knowledge, so your expectations are more grounded. I understand that, but your question was not "why don't you believe what I believe".

If you want to change hoi polloi's expectation of VR you need better control of the narrative. At the moment nobody but VR devs and scant technology enthusiasts care about VR.

Also, I don't care about VR. This is my point. I'm active in the technology scene in my area, and so few people care about VR it's remarkable. I can't get out and meet more people who have units because those people don't exist.

Not having enough units to ship doesn't tell me there's "high demand", just that demand is too high to be covered. It's not like if there weren't enough iPhones. It's not surprising that small to medium manufacturing enterprises can't keep up with demand.

I'm glad you're doing well and that things are how you want them and expect them to be.