You don't have to switch off pure C to write games. I'm writing a fully featured game in C. There's just a minor overhead wrapping C++ object methods so you can call them as C functions. That should only be required in the platform code anyway.
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You don't have to switch off pure C to write games. I'm writing a fully featured game in C. There's just a minor overhead wrapping C++ object methods so you can call them as C functions. That should only be required in the platform code anyway.