Read Real-Time Rendering 3rd edition. Hands down the best graphics book I've read as a graphics engineer. It explains the mathematics of 3D very well. realtimerendering.com/ has many resources under the Graphics Books section. Other than reading about it, you just have to practice, practice, and practice.
Read Real-Time Rendering 3rd edition. Hands down the best graphics book I've read as a graphics engineer. It explains the mathematics of 3D very well. realtimerendering.com/ has many resources under the Graphics Books section. Other than reading about it, you just have to practice, practice, and practice.
Justin, you are the man! Thank you so much. I'm going to start start reading it asap