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Emmanuel Gatwech
Emmanuel Gatwech

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Web Performance - Renderland's Saga, Book 2

The Galactic Federation ๐Ÿ‘ฎ๐Ÿฝ๐Ÿ‘ฝ๐Ÿง๐Ÿพ๐Ÿค– - Fourth Act

Despair and frustration will not shake our belief that resistance is the only way to liberation. - Emile Lahoud.

In the first part of the series, we learned about Renderland's history, its new savior, and the invaders who sought to destroy the planet.

The Galaxy is governed by a federation known as the Feds or the Federalis, they are an intergalactic organization that governs thousands of planets and galaxies including the Web Galaxy.

The Bugs ๐Ÿ‘พ

A coalition of criminals who were sentenced to and then escaped from the Devil's Planet intergalactic prison, a maximum-security prison for the galaxy's worst of the worst. The bugs seek to dismantle the Feds.

The attack on Renderland was the first of many attacks that soon followed after. Their primary goal is to destroy the Pillars and Federation's RAIL Model in Renderland and eventually the entire Federation.

RAIL Model ๐Ÿ›ค

RAIL is a user-centric performance model developed by the Feds. It provides a structure for thinking about performance. The model breaks down the user's experience into key actions (for example, tap, scroll, load) and helps you define performance goals for each of them.

two-Page-2.drawio.png

Response

is the time it takes from user interaction (such as a tap) to paint. Basically its the time between user interactivity and feedback from the interaction

Based on human perception, it's recommended that user-initiated actions are responded to within 100ms in order to make users feel like their interactions are instantaneous.

Animation ๐Ÿ…ฐ

Animation is a technique used to make objects appear like they're moving. The Feds have defined a budget for each frame in animation which is 16 ms (1000 ms / 60 frames per second 16 ms).

Browsers generally need an average of 6 ms to render a single frame, that's why the guideline recommends 16 ms per frame.

Humans view animations that take 16ms or less per frame as fluid, smooth and consistent

Idle

Maximize idle time to increase the odds that the page responds to user input within 50 ms. Complete work in 50ms chunks so as to give the user a sense that the page is responsive

Load ๐Ÿ’”

Loading pages should be seamless and in order to acquire that, the recommended time a page should take to load is 1000ms (1s).

When pages load slowly, user attention wanders, and users perceive the task as broken. Sites that load quickly have longer average sessions, lower bounce rates, and higher ad viewability.

The Chairman ๐Ÿพ

A bearded elderly man appeared to us in hologram form to assure us that the federation is fully aware of Renderland's situation and is currently mobilizing re-enforcements to rescue the planet. They've shared a list of measures to be taken to hold back the bugs until help arrives.

It was later revealed that the elderly man was the Federation's chairman and it was non-other than Dennis Richie!

Here is what you can do to stall the bugs until re-enforcements arrive

  • Code Split
  • Compress, Cache, and Minify (CCM)
  • Optimize Images

Code Splitting

The natives had the ability to split and control their body parts at will. This makes it possible to split code into various bundles or components which can then be loaded on-demand or in parallel.

code-splitting.png

๐Ÿ’ก There are two main types of code-splitting.

Route Based ๐Ÿš

Route-based code-splitting is a method of delivering code in chunks based on user navigation.

Component-Based

Component-based code splitting is a method that's used in component-based frameworks/libraries such as React.js and Vue.js.

Caching

Besides Minification, the natives of Renderland also had the ability to create clones of themselves to be used in Cacheland.

Caching is the process of storing copies of files in a cache, or temporary storage location so that they can be accessed more quickly. Caching can be done on both the server-side and client-side.

๐Ÿ’ก There are two main types of caches.

Server-Side Cache

Server-side caching is beyond the scope of this article but you can utilize a NoSQL key-value store such as Redis to perform caching. Redis also provides a Client-Side caching mechanism but I haven't tried it yet. You can learn more about it here.

Client-Side Cache

The process of caching assets on the client-side of things. This can be done via HTTP or a Service Worker.

Browser (HTTP) cache

When a browser visits a page for the first time, it stores copies of assets in its HTTP cache. It then serves non-expired requests from the cache. HTTP deals with time-based (TTL) resources.

HTTP caching occurs when the browser stores local copies of web resources for faster retrieval the next time the resource is required. As your application serves resources it can attach cache headers to the response specifying the desired cache behavior

HTTP Cache Headers

Browser caching can be controlled via HTTP header options that can be set on the server.

  • Cache-Control
  • ETag
  • Last-Modified

Service worker cache

Service Worker caching requires a fetch event handler in an app's service worker file. Network requests are intercepted and responses are served from the worker's cache whenever possible.

It's generally recommended to not re-invent the wheel when developing production applications. Use Workbox instead of rolling out your own workers if possible.

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Lifecycle

Before you could use a service worker, you must first register it via the ServiceWorkerContainer.register() method. The worker's lifecycle begins after it's successfully registered.

๐Ÿ’กEvents

To utilize workers, you'd generally listen for events on a worker and then respond accordingly.

Download

The worker is downloaded into the client.

Install

The worker is being installed. If successful, then this is a good time to prepare the worker for usage.

Active

Installation is successful and the worker is ready to receive events. The point where this event fires is generally a good time to clean up old caches and other things associated with the previous version of your service worker.

๐Ÿ’ก Caching strategies:

Cache only

Generally used for content that's considered static to a particular "version" of a website. They're usually cached in the install event of a service worker.

๐Ÿ’ก It's good for:

  • Static content.

Cache, falling back to the network

Generally used for building apps that are intended to be offline-first.

๐Ÿ’ก It's good for:

  • Application shell and common resources such as logos.

Network only

This strategy skips the cache and sends requests directly to the server. It's mainly used when your app requires content to always be up to date. It's also ideal for requests that cannot be cached such as POST or PUT requests.

๐Ÿ’ก It's good for:

  • Payment related applications
  • Content that changes frequently.

Compression

In the previous part, the bugs have infected unoptimized assets with a virus that caused them to grow in size which makes it difficult for them to travel and respond to requests.

The A-Team came up with a temporary technique to reduce their sizes thus reducing their transfer times. This technique is known as compression.

HTTP Compression

๐Ÿ’ก There are mainly two types

  • Lossless means you can retrieve the original data.
  • Lossy means you might not get the original data due to a change in its quality.

Minification

Minification refers to the process of making assets smaller by removing comments, unnecessary characters, and white spaces.

Optimize Images

Optimizing images allows the creation and display of images using the best format, size, and resolution according to network and device constraints.

Formats

There are new image formats that were developed specifically for the web. They offer greater compression and quality benefits.

  • WebP is a format created by Google and it was intended as a replacement for jpeg, PNG, and gif formats.

Accessibility

Adding ALT tags can bring about accessibility benefits and a better user experience for users who fail to load images due to network or device constraints.

<figure>
    <img src="awesome-photo.png" alt="An awesome photo!!" />
</figure>

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A well-written ALT tag can help your users visualize an image if it fails to load for whatever reason. It can also help images rank higher in search.

Aspect ratio and srcset

srcset

This is an HTML attribute that allows you to specify different image sources to serve depending on factors such as the width of a device or its resolution.

Aspect ratio

Not using the appropriate aspect ratio can cause cumulative layout shifts.

Lazy-loading

Setting an image's loading attribute to lazy can help the browser prioritize when to load the image

Rendering Patterns

We've previously discussed the two main rendering patterns, namely Client Side Rendering (CSR) and Server Side Rendering (SSR). Now it's time to introduce some new rendering patterns that combine the best of the two worlds.

Static Generation

A static site generator is a tool that generates a full static HTML website based on raw data and a set of templates.

SSR with Rehydration ๐ŸŒจ

This pattern uses a pre-built DOM with components rendered as HTML. The app then loads the remaining data in the client side.

CSR with Pre-rendering ๐Ÿšง

This pattern renders an app shell to static HTML during build time .


The Reinforcements ๐Ÿš€ - Fifth (Final) Act

Geography has made us neighbors. History has made us friends. Economics has made us partners. And necessity has made us allies. Those whom nature hath so joined together, let no man put asunder. - John F. Kennedy

The Render League and the A-Team has followed the Federation's advice and they managed to hold some of the bugs back. However, the danger still remains as the bugs were still fixed on destroying the pillars.

The techniques listed in the previous act could enhance an app's performance but they aren't really sufficient. Modern apps are quite complex and they contain many moving parts.

Frameworks

A squad of elite Federation warriors known as the Frameworks has finally arrived at the scene. They were described as evolved forms of Scripts. They were.

Dennis Richie has previously mentioned that Scripts have the ability to transform just like the Super Saiyans in Dragon Ball. This transformation gives JS a set of new powers and abilities that will make it easier to fight the bugs. Dennis revealed that the current form of JS is known as Vanilla and that it could evolve into much more powerful forms.

React.js

React is a free and open-source front-end JavaScript library for building user interfaces based on UI components.

At its core lies the mechanism that tracks changes in a component state and projects the updated state to the screen.

The virtual DOM (VDOM) is a programming concept where an ideal, or virtual, representation of a UI is kept in memory and synced with the real DOM by a library such as ReactDOM. This process is called reconciliation.

Code-Splitting

Code splitting in React can be achieved using a bundler like Webpack or Browserfy.

Before

import { robot } from './js';

console.log(robot(16, 26));

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After

import("./js").then(robot => {
  console.log(robot.add(16, 26));
});

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Conclusion

Book 1 introduced a lot of concepts and book 2 expanded upon them. Book 3 shall include practical examples of most of the concepts presented in this article.

It's highly recommended to spend extra time reviewing and practicing these concepts. Learning by doing is most often the best way to learn IMHO.

Screen Shot 2022-05-20 at 05.19.10.png

Resources ๐Ÿ“š


NB: Part 3 of this series will explore the practical aspects of web rendering performance. I decided to break it into parts because I don't want to overwhelm the reader.

Fun Fact: This article's story line was inspired by

See you in Part 3!

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