Virtual worlds, especially in video games, have existed for awhile. The push to "gamify" our lives is a bit of a scary concept as we do move a large part of our lives to the web.
I agree with your last point, and I think the study highlighted by Tristan Harris offers a realistic view of the potential harm more technology exposure can cause.
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Virtual worlds, especially in video games, have existed for awhile. The push to "gamify" our lives is a bit of a scary concept as we do move a large part of our lives to the web.
I agree with your last point, and I think the study highlighted by Tristan Harris offers a realistic view of the potential harm more technology exposure can cause.