I think #6 has some links to sacrificial architecture, at each stage the base you are building is just a bootstrap for the next scale that you are going for. It isn’t going to handle the next level of scale but it will be faster to build it to automate some tasks and then trash it when you have robots
I had been a dev for quite a while before I started playing, but it taught me so much about the process of writing code. Automating the simple but repetitive tasks as far a possible is absolutely key to achieving any sort of productivity
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I think #6 has some links to sacrificial architecture, at each stage the base you are building is just a bootstrap for the next scale that you are going for. It isn’t going to handle the next level of scale but it will be faster to build it to automate some tasks and then trash it when you have robots
I had been a dev for quite a while before I started playing, but it taught me so much about the process of writing code. Automating the simple but repetitive tasks as far a possible is absolutely key to achieving any sort of productivity