I'd be interested in seeing more details regarding specific perf/memory optimizations.
If reducing allocations was accomplished by reusing buffers, how thorny was that in Rust?
The first link in the post needs a v in front of the tag name, i.e. v0.2.0.
I'd be interested in seeing more details regarding specific perf/memory optimizations.
If reducing allocations was accomplished by reusing buffers, how thorny was that in Rust?
The first link in the post needs a
v
in front of the tag name, i.e.v0.2.0
.You are right, updated!
I'll try to write more about optimizations soon :)