The rendering part is not developed inhouse, we use royalrender for that. We are just 3 developers within our studio. The TD is developing the compositing pipeline and my job is the 3d pipeline. The third guy manages our inhouse web-based review tool.
I personally started out by writing simple scripts for autodesk maya for our artists to automate their workflows. Then I got into our project management software and wrote automated services that run on a server that helps managing our projects and artists. Currently we are working together for an automated workflow for pre checking renderings to save us time before even a artist took a look at the renderings.
Cheers
Edit: Python is indeed fast enough for us. More complexity-dense projects could be done with c++ but that was not needed until now.
Hey Rhymes,
The rendering part is not developed inhouse, we use royalrender for that. We are just 3 developers within our studio. The TD is developing the compositing pipeline and my job is the 3d pipeline. The third guy manages our inhouse web-based review tool.
I personally started out by writing simple scripts for autodesk maya for our artists to automate their workflows. Then I got into our project management software and wrote automated services that run on a server that helps managing our projects and artists. Currently we are working together for an automated workflow for pre checking renderings to save us time before even a artist took a look at the renderings.
Cheers
Edit: Python is indeed fast enough for us. More complexity-dense projects could be done with c++ but that was not needed until now.
Thanks for the explanation :-)
I'm glad Python is fast enough for your company