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Discussion on: Unhealthy Code: Null Checks Everywhere!

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jamesmh profile image
James Hickey

The NullBoss doesn't do any null checking because it replaces the concept of null altogether.

const nullBoss = new NullBoss();
nullBoss.fight(player);
// Etc.

Usually with kind of pattern, you would have a factory of some kind create your objects for you.

Does that help?

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dimpiax profile image
Dmytro Pylypenko

Could you provide the practical example with NullBoss?
Cause the current example is not like dummy date, that can be used as mock. But the example which is far from reality, correct me if I wrong.

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olvnikon profile image
Vladimir

I think the whole idea of using NullObject is taken from Option type, which holds None or Some. When they is no null you don't think it exists. E.g. while Some holds a real not null value, which can be mapped, None always returns None. This approach is called "Railway programming".

fromNullable(null).map(double).map(tripple); // None
fromNullable(2).map(double).map(tripple); // Some(12)

null is avoided and the program doesn't crash. Just different way of thinking when there is no null.

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dimpiax profile image
Dmytro Pylypenko

As I know, the pattern was a long time before Optionals (some, none).
And what author proposes – it’s a big difference from it.
Using optionals you stop the execution flow, while the topic about redundant objects creation.

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lukejs profile image
Luke

2 examples I've seen in Minecraft:

Air blocks - they are blocks like any other, rather than nulls to represent a block not being present in a location

Also added in the last few versions (replacing null) - "Empty" item stacks - there is a singleton "ItemStack.EMPTY" and a method "ItemStack#isEmpty()"